Great comment and i agree most of it
Just a few things: I did not used ANY samples from added video odf skidding car its just an example;P
did U use settings i recomend, and followed install instructions?
Sound sample is very lo-fi I agree, but they are not from youtube they are from here and its redone by me truth is, that i need something better ...
... i think i just clen up my thread and post new complete version here, too much mess with installing and downloading
Last edited by Karl Morytz, .
Reason : new answers for old problems
Update in optional downloads
-engine sounds for S1 cars to use with my soundpack
-skid sand and skid dirt by Gills4life tweaked for my soundpack, and louder skid major, minor and light
Enjoy and please comment it
Regards
Karol Andrzej Karolczyk
i have just made some testing,
and i think, that logitech driver start to damps lower forces when set more than ~80%
...some kind of smoothing, no matter how i set ff in lfs
Another discovery?
logitech set to value somwhere around 70-80% improves bumps for dfp,
or its just my personal feeling( xfg so2 ffstep num 64 logitech 70% lfs 50%
Another discovery?
logitech set to value somwhere around 70-80% improves bumps for dfp,
or its just my personal feeling( xfg so2 ffstep num 64 logitech 70% lfs 50%
Another discovery?
logitech set to value somwhere around 70-80% improves bumps for dfp,
or its just my personal feeling( xfg so2 ffstep num 64 logitech 70% lfs 50%
Setting more than 100% of ff strenght in logitech profiler causes forces to oscilate around centre.(people used to set 101-110 to exaggerate low forces around centre, in my opinion it is a mess setup)
Instead im using LFS ff step num 64, logitech profiler 100%, and lfs 10-30%(depends on car im driving) it provides far more realistic fellings. Setting more than 30% in LFS and more than 100 in logitech gives too much countersteer to feel real!!
Furthermore i noticed, that its sometimes better when logitech and lfs have the same ff level(once again it depends on car), then i tune both, logitech and lfs somwhere around 20-60%.
Well You can tweak ff a bit...Setting more than 100% of ff strenght in logitech profiler causes forces to oscilate around centre.(people used to set 101-110 to exaggerate low forces around centre, in my opinion it is a mess setup)
Instead im using LFS ff step num 64, logitech profiler 100%, and lfs 10-30%(depends on car im driving) it provides far more realistic fellings. Setting more than 30% in LFS and more than 100 in logitech gives too much countersteer to feel real!!
Furthermore i noticed, that its sometimes better when logitech and lfs have the same ff level, then i tune both, logitech and lfs somwhere around 20-60%.
I gave up idea of High-quality preview..takes too much time, best preview for You will always be testing my sounds on your sound system Engine sounds... i will post them later maybe
I am still not satisfied with these sounds. I will spend some time on updating again, i found that there is part of skid sample that sounds better and that scrape soft sounds more realistic even for hard surfaces, much like a real steel car hitting another object like cone/ wall/car. And grass/dirt/sand still needs balancing a bit. Furthermore i can not use 100% dynamic loudness for skid medium and heavy, as they are too loud compared to road noise(which was maxed already).
I need help
Convering lfs-fraps-aimersoft-youtube costs me a lot of sound data loss!!!
How to avoid this??
Actually sound samples are louder than in previous sets, i used 100% dynamic loudness(always used 80% to avoid clipping).
They will never be the same as real onesl, and there is some strange volume ballancing in ingame preview i think that is because of converting from fraps to aimersoft and to youtube...